UTI AZULAY
Game developer based in New York City.
Graduated from the NYU Game Center BFA in 2020.
Programming, game design, and music.
Contact me at agustin.azulay@gmail.com
Creative direction; code; game design; music
Bloody action platformer made in Gamemaker Studio 2.
Funded and selected by the NYU Game Center Incubator; Indiecade and PlayNYC nominee; downloaded over 4,500 times.
Level design; environment art; concept
Experimental piece made in Unreal Engine 4.
Wander up and down the path of a dried river that tells the story of your life. At the river's mouth waits the end of your life - or perhaps the beginning.
Read about it here.
Code; game design; Oculus compatibility
Prototyping; code; music
Asymmetrical social game made in Unity for Oculus Rift.
Be either the poor sap going on a date in VR with someone you have nothing in common with, or the spy in their ear helping them woo their date.
Read about it here.
A collection of short games.
While small, they show my skills in rapid prototyping, ideation, and game design.
Read about and play them here.